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Command Operations Center, LLC offers services to meet the needs of your command. We provide our clients the opportunity to test their decision-making skills by using our skills and simulations to provide the challenge you need to hone yours.  A little effort on the part of your commanders and staff will allow them to practice what we preach.

The more you sweat in Peace the less you bleed in War. 

This really applies to all forms of decision-making. 

The picture above illustrates a Marine CPX (Command Post Exercise) in progress.  Here, in a future conflict scenario, a Marine Alpha Command team (the alternate command group) deploys troops to help evacuate refugees in a very high stress, high danger environment near a refinery.

 Scroll down for some samples of what we do...

Murphy's Law:  If it is possible to make a mistake, ...you will.    

Military Situational Simulation:
 

Example A:  Events in Iraq and Afghanistan have proven the value of high stress decision-making training at the Battalion, Company, and Platoon level.  Events involving terrorist activities, false surrenders, the use of civilians, children, and the destruction caused by roadside bombs have changed the way America goes into combat.  The more a unit can practice decision-making under as close to real conditions as possible the better their chance of success in the real world.  Conduct a Battalion sized advance into territory that may or may not be hostile.  Deal with the press, local governments, terrorists, IED's, and VBIED's in a realistic simulation that will challenge your staff's abilities.

 

Example B:  Conduct a Battalion Level deployment where your Battalion is charged with guarding an Airport that is being used to bring supplies into an economy that has had no food, no Quick Marts, no Supermarkets, no bottled water, nothing; for 90 days.  What would your security precautions be and how would you deal with getting basic services to the population, ...possible insurgents, ...criminal elements, ...and a multi-leveled local civilian government, ...if there is one?  

 
O'Toole's Law:  Murphy is an optimist.
 
Specific Military Unit Simulations
 

Your unit is assigned the task of transporting 20 truckloads of Russian made 122mm artillery rounds from a depot 25 Kms. south of Baghdad to a depot 100 Kms. north of Baghdad.  During the mission you encounter a roadside explosion that nearly destroys one of your trucks, ...an ambush conducted by Iraqi kids younger than the youngest soldier in your unit, ...and you have an encounter with a UNHCR official that nearly drives you to believe in the phrase "first lets eliminate all the lawyers".  

You achieve your mission, but you find yourself cornered in a small out of the way town 50 Kms. from Baghdad on the return trip.  You know your duty, and you know how to execute it, but a little time to practice battle drills and emergency response drills would have been nice.

COC can provide you the opportunity to review your battle drills, practice communication procedures, and watch the progress of a convoy in a controlled environment while sitting around a conference table viewing the action at the level of the individual driver, the convoy commander, or the "eye-in-the-sky" overhead.

Truisms:  Tracers, like radar, often tell your enemy more than they tell you.

Dealing with the Press 

The CNN truck has arrived right after your unit filled a truck full of holes at a check point.

It's evening and the embedded reporter wants to talk to you.  No big deal, ...until the camera man lights up the area and you find yourself the only three people standing within 100 meters.

 
 

 

The picture above illustrates a portion of a unit moving through a congested area where civilian vehicles are operating normally.  How civilians will react in this type of situation is an unknown.  Simulating the possible reactions before actually being there can save both civilian lives and the lives of those in your command.  Conducting a number of realistic simulations while sitting around a conference table is considerably less expensive than having to do so with your actual vehicles in a realistic or "real" setting.  

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Last modified: March 18, 2008